Following a popular presentation at The Inaugural Asian Conference on Education & International Development 2015, this interactive team will be presenting on “TEDx and Augmented Reality: Informal Learning and International Exchange with Mobile Technology” at The Fifth Asian Conference on Language Learning 2015 (ACLL2015) and The Asian Conference on Technology in the Classroom 2015 (ACTC2015). This will be at interactive presentation demonstrating techniques of augmented reality using mobile technology, such as tablets or smartphones.
ACLL/ACTC2015 Featured Presentation Presentation: “TEDx and Augmented Reality: Informal Learning and International Exchange with Mobile Technology”
This year at TEDxKyoto, a new interactive team was assembled and geared to get participants more engaged with speakers, vendors, and volunteers. We wanted to encourage more interaction between all stakeholders both in-person and virtually on-line. Looking to approach the idea on several fronts and link them all together we put together a series of activities that have never been seen at TEDx events ever before. The result was an interesting mix that got great reaction from participants.
The TEDx Program is designed to help communities, organizations and individuals to spark conversation and connection through local TED-like experiences. The focus is on curating an interesting program of speakers and performers to engage audiences. Our team’s focus was creating activities for participants that encouraged interaction. One of these activities revolved around the use of augmented reality and mobile technology. We created a smartphone application that allowed participants to explore the venue in a fun and interesting way. This app overlayed digital information on physical things all over the event such as signs, artwork, volunteer T-shirts and the distributed speaker program.
User analytics and participant observations were used to analyze activities. The experiment results point to several opportunities for the use of this technology to bring people together in international social settings. Future challenges surrounding technology acceptance and privacy also became apparent. We will explain how these technologies can be used and how it might impact how people of different cultures and backgrounds interact at larger events.
The presenters with be in the base room to give hands-on demos and answer all your questions from morning to close on Saturday, May 2nd.
Seibi University, Japan
Born in Wisconsin and raised in the deserts of Arizona. Having a professional background in IT Eric is taking everything ‘techie’ and turning it towards educating students. He now works and lives in northern Kyoto prefecture, Japan currently focusing on games based learning, electronic informal learning environments and eTourism. For the last few years Eric has been innovating ways to apply augmented reality to a variety of fields including tourism and education.
Sagano High School, Japan
Erin currently teaches at Sagano High School in Kyoto, Japan. She is also a Doctoral candidate at the University of Florida, earning her degree in Educational Technology. She has a Masters in Secondary Science Education and a Bachelor of Science in Environmental Science. She has more than 12 years of teaching experience at the K-12 level, and has taught various science, English, and technology classes. Her expertise is in blended curriculum writing, planning, and implementation, and her doctoral research is in Educational Technology Professional Development for K-12 teachers.
University of Shiga Prefecture, Japan
Originally coming to Japan from Michigan in 1989 as an undergraduate student, Martin has lived, worked and studied here for more than half of the last 26 years. He has a master’s degree in sociology from Ryukoku University and works full-time at The University of Shiga Prefecture in addition to engaging in higher and international education consulting. His current research interests include using Massively Multiplayer Role-Playing Games (MMORGs) in education, particularly in L2 teaching and learning.